City Builder (IT, 2019)
City-building games like SimCity have a built-in bias on what cities should look like: the game rewards the player for digital cities that match the car-based, consumption-focused metropolises of our capitalist society with a clear separation of work and leisure. The city is portrayed as something that can be grasped in abstraction, where a mastermind designer can plan direct effects with specific causes. Nature only plays a role as an arbitrary, destructive force that the city has to be defended from.
In Lichenia you create human habitats amidst the climate chaos. But instead of boarding up temples of consumption from natural disaster, you reshape the natural and built environment, reclaiming dead cities, and growing sustainable ones. The process remains ambiguous. The city is not built, but tended to: it lives and grows in relation to other living organisms.
Paolo Pedercini― Artist
This is everything you are allowed to know about Paolo Pedercini: Paolo was born in 1981 somewhere in Northern Italy. He's currently based in Pittsburgh after surviving Milan and studying in upstate New York. He teaches experimental game design and media production courses at Carnegie Mellon University's School of Art. He is mostly known for his radical videogaming project Molleindustria and he unintentionally convinced many people that his games are art. He sometimes makes things that are not games. He often tweets and rarely blogs. He runs a space for experimental games called LIKELIKE. He owns between 20,000 and 50,000 pets, depending on the season.