Making Games on a Damaged Earth
Location: IMPAKT main programme online
Panel discussion //
Making games is a form of activism. Artists and designers use them to create virtual worlds with mysterious rules and meanings that go beyond our exploitative system of consumerism. Players are invited to embody fictional characters and invent new forms of interaction. Narrative games expose political agendas through humorous, ambiguous experimentation with topics that are normally beyond our reach or interest.
For this panel discussion we invite three activist game designers to present their latest interactive project connected to the climate crisis and discuss the possibilities of making change through making games. How can games create sensory experiences out of real world data? How can roleplaying as a digital character transform our relationships? How can we extend a game’s reach to effect change in the non-virtual world?
Moth Loths― Speaker
Moth Loths (New Zealand), creator of This, too, Shall Pass, is an environmental artist and digital world builder interested in the connections between players and (virtual) worlds.
Nadja Lipsyc― Speaker
Nadja Lipsyc (France), experience director of The Space Between Us, is an art researcher and roleplaying game designer exploring the possibilities of meaningful engagement through roleplaying in virtual reality.
Marloes de Valk― Speaker
Marloes de Valk (Netherlands), creator of Villains & Heroes is a software artist and writer exploring the connections between global warming, our political system and Surveillance Capitalism.
Sebastian Quack― Moderator
Sebastian Quack (Germany), is an urban game pioneer who works as artist, game designer and curator at the intersection of play, participation and the politics of urban society.