The umbrella paradigm
Location: Het Huis Studio 3
How do interfaces impact society? A very close look at a desktop, a speculative fiction about ambient interfaces, followed by a phenomenology of the phone: from everyday life with smartphones to European gangsta-rap, an invented popular music genre.
Susanne Janssen (artist present), Looking closely at your desktop, you might see something creeping (NL 2019, 5 min)
Nvisible.studio (artist present), SONZAI.ZONE (FI,NL 2019, 23 min)
Riccardo Benassi, Phonemenology, The Umbrella Paradigm (IT 2015, 4 min)
Riccardo Benassi, Phonemenology, European Gangsta Rap (DE/FR 2016, 24 min)
Susanne Janssen― Artist
Susanne Janssen (NL, 1995), Graphic Designer, recently graduated from the Willem de Kooning Academy in Rotterdam. Next to this she is finalising a BA in History of Art at the University of Amsterdam. For the past year, her practice focussed completely on digital design. In her work, Janssen follows a design-lead research approach to reflect on the humanistic-side of technology. She has been creating speculative videos by analysing the experience of new technologies, while at the same time reflecting on the interfaces, programs and software she uses to produce work.
Riccardo Benassi― Artist
The Italian-born Riccardo Benassi currently lives and works in Berlin. His approach is a multidisciplinary one, focusing on the impact of technology on our relations to space, reflecting on the ways in which devices alter the structures for living and organizing the real, from architecture to politics, to cultural production and consumption, with an increasing emphasis on text. Recent and upcoming exhibitions of his work include ZKM in Karlsruhe (2020), Centre dÁrt Contemporaine in Geneve (2019), IIC in Melbourne (2019), and ICA in Milano (2019).
NVISIBLE.STUDIO is an independent research practice and production studio by designer-filmmaker Emilia Tapprest. Coming from the background of interactive prototyping at the Aalto University in Finland, in 2019 she completed her second studies in experimental film at the Sandberg Institute. With an early interest in ubiquitous computing and ambient intelligence as objects of design, her focus has shifted to investigate their visceral implications as a ‘new normal’ in possible near futures. Her present practice is situated between design-ethnographic field research and the production of speculative fiction films in close collaboration with artists and experts around the world.