We will work together towards reclaiming digital agency

We are happy to announce the 22 selected participants for the CODE 2024 programme. In October 2023 we launched the fourth CODE open call for participants, i.c.w. Werktank and NØ SCHOOL. The call was open to anyone from Germany, Belgium and The Netherlands who shared our concern about digital rights and the power of big tech companies. The selected participants will engage in dialogue, critical discussion, and artistic intervention to raise awareness about our digital rights.

We received over 150 applications from artists, researchers and concerned citizens. The participants were selected on the basis of their motivation. The aim of the CODE 2024 programme is to influence public policy on a national and international level, by creating awareness and by defining ways in which we can improve laws and legislation that will protect us as digital citizens and consumers.

For the next months, from April until July 2024, we will work closely together in a co-creation process consisting of a series of events: three workshops, a hackathon, various presentations at inspiring festivals, and an online exhibition. We will develop interventions and awareness campaigns to expose the power of tech companies and to activate politicians, policymakers and citizens to take action.


Sander Veenhof (NL) 
Sander Veenhof loves to spend time in semi-digital worlds. Programmable environments in particular. Although his curiosity relates to a far away future society in which we all live in a mixed reality universe, his art practice is hands-on and situated in the present.

Dorijn Boogaard (NL)
Dorijn Boogaard is a project advisor at an NGO facilitating public-private partnerships in the field of digitalisation. She’s involved in projects regarding online content moderation, the Netherlands Internet Governance Forum and involving youth in the dialogue on digitalisation. With a background in public policy and media studies with a focus on the impact of digitalisation on society, she is interested in the way technology moves into society and how this changes the way we see ourselves, others and the world. Art can enhance the understanding of various issues and make people see things from various perspectives.

Gema (NL)
Gema Fernández-Blanco (FB) Martín is a clinical psychologist, social scientist and media artist from Spain based in the Netherlands. Her research belongs to the Human-Computer-Interaction (HCI) field, specifically it is connected to the study and design of computational models of artificial emotions and robotic personality. Her domain is at the intersection between technologies and mental health. She is a professor in HU University of Applied Sciences and an affiliate researcher in CAR-UPM-CSIC (Madrid, Spain) and in the Human Cognition and Brain Studies Lab (UDEM, Monterrey, Mexico).

Cyan D’Anjou (NL)
Cyan D’Anjou is a multimedia performance and sculpture artist whose work takes on a speculative quality as she envisions the potential impacts of current technological advancements in virtual experience and information economics. Her work is often expressed in the form of multidisciplinary immersive installations situated within conceptual narratives. With a background in technology design and innovation ethics from Stanford University and the RCA’s Information Experience Design program, she creates tactile experiences around AI’s growing presence in our everyday and the subsequent cultural, anthropologic, and psychological changes that follow the normalization of data economics in our social ecosystems.

Christian Schwarz (NL)
Christian Schwarz is a computational artist whose motivations span from analyzing and reconstructing networks, critical engineering and algorithmic composing. His approach utilizes concepts of information- and communication theory, as well as various aleatory processes to transcend predictable habits of visual, sonic and physical composing. He is part of the transhumanist collective ILAR and currently based in The Hague, NL, where he recently graduated from the ArtScience Interfaculty.

Eva Oosterlaken (NL)
Eva is a Dutch-American social and experience designer. Together with Finn Strivens she co-founded Futurall, a creative studio for people-led change, based in London and Rotterdam. Our goals are to bring diverse voices into decision-making, tell stories to drive collective action, and invite people to take ownership of change. So far, we’ve engaged with community and citizen-led initiatives, as well as with institutions trying to shape the future in a more participatory way, for example policy-makers and scientists interested in doing better public engagement. As an experience designer she creates hybrid (digital/physical) experiences, collaborating with other artists/designers on occasion.

Aleksandra Naydenova (NL)
Aleksandra Naydenova is a UX / Service designer and socio-technology researcher, whose practice transcends boundaries with a critical, interdisciplinary, and accessible approach. In her work, she strives to bridge the gap between technology and user needs, ensuring design solutions in the era of AI are not only efficient but also respectful of user autonomy. Aleksandra’s research revolves around the intricate topic of ownership in AI usage, exploring how design can empower users and foster a sense of agency. At the top of her driving force lies inclusivity, propelling her to ensure that AI landscapes reflect diverse voices while redefining user-centric design.

Claudia Oliveira (NL)
Claudia Oliveira is an artist, researcher, web-developer whose work focuses on technology mediated realities. She’s currently very interested in human strategies and tactics to deceive machines/algorithms.

Emily Hsiang-Yun Huang (NL)
Emily Hsiang-Yun Huang 黃祥昀 is a researcher and visual artist with a background in philosophy and sociology. Her research interests focus on the relationship between body and technology from the perspective of postcolonialism and digital materialism. Projects she has curated include IMPAKT Festival: Our Terms, Our Conditions (2023), Taipei Digital Art Festival-Fake It Real (2022), Embodied Interface (2020) and Uchronia (2020). As an artist, she often makes performance videos derived from her poetry on the vulnerability of human and non-human existence, with a focus on the physical body, in-between identity and the circularity of time. Her works have been exhibited at the Taipei Museum of Contemporary Art and the Cinedance Festival at the Eye Museum in Amsterdam, among others.

Wouter Maas (NL)
Wouter is a philosopher, computer scientist, thru hiker and professional Dungeon Master who loves finding intersections at weird places. He gets scared by too much focus but can’t stop himself from organizing chaos when it crosses his path.

Lotte Louise de Jong (NL)
Lotte Louise de Jong is a multidisciplinary artist working with different forms of digital media and materials to investigate the ways we interact with and in online spaces, with a focus on intimacy and desire. More specifically, Lotte’s work explores how we, as a society, see and shape our intimate selves within mediated spaces whilst remaining critical of the social, cultural and economic structures that create inequality within and outside this sphere of the online. She often approaches her work with subversive humor and uses new forms of digital media to create a reflexive commentary on the subjects the work deals with.

Kurina Sohn (NL)
Kurina Sohn is a South Korean multidisciplinary designer based in Amsterdam. She is fascinated by the exploration of realms, life forms, and narratives that transcend the ordinary. The projects are rooted in extensive research and adopt a poetic lens to craft fluid and inclusive interpretations of contemporary realities. The creative process involves tools and technologies such as artificial intelligence, digital fabrication, and immersive installation.

Mona Hedayati (BE)
Mona Hedayati is a critical maker and researcher working across computation arts with a focus on computer music and live performance. Hedayati’s research-practice encompasses the interdisciplinary field of science, technology and society (STS) to bring the social thickness back into the science and technology practices that conventionally claim to be immune to social concerns. Hedayati has presented her scholarly and artistic work internationally across a wide array of platforms as diverse as Kunsthal Extra City, Antwerp, Hessian Center for Artificial Intelligence, ISEA, Paris, xCoAx, Weimar, ARTECH, Faro and Ars Electronica, Linz.

Marcel Top (BE)
Marcel Top is a Belgian visual artist. Alongside his traditional use of photography, Top also explores the limits and boundaries of the medium through his practice. In other words, he applies his documentary practice to his experi-mental work. Top has always been fascinated by the power of technology, by the ambiguity of its double-faced nature. Breach of privacy, mass surveillance, and the collection of personal data are among Top’s recurring topics. Throughout the last year, the photographer rethought his practice to capture that part of technology he could not frame with a camera. By doing this, he was able to address his worries related to a future dominated by technology. Research represents a fundamental part of Top’s creative process; while creating, the artist constantly rethinks and readapts the original idea to the outcomes of his research. By doing this, he creates a space for the evolution and growth of his own work.

Colas fiszman (BE)
Colas Fiszman worked as a visual effects designer and developer for films, commercials, and television in Paris, Brussels, Montreal, London, Los Angeles and Berlin. He contributed to the production of several highly successful films. He currently lives and works in Brussels Belgium. Intrigued by the boundless possibilities that creative technology presented, he transitioned into the world of media art. He is the founder of Tyrell, a multidisciplinary design studio located in Brussels Belgium. Tyrell creates media art installation and audio visual performance for public space, corporate clients and large events. His work aims to use technology and information as a fabric to create art pieces. Over the last few years, his work has been presented at international festivals and institutions worldwide, such as Mapping Festival, Ars Electronica, Bright Festival, Riyadh Light Festival, Volvo Art Session, RXPerience

Amber Macintyre (DE)
Dr. Amber Macintyre is a researcher, facilitator, and mixed-media artist. She is currently the project lead of The Influence Industry Project at Tactical Tech. She has conducted unique research on private firms working in elections, as well as training journalists and advising election professionals. Before this project, she completed her PhD at Royal Holloway on the effectiveness and ethics of the use of personal data in civil society campaigns.

Bjørn Erik Haugen (DE)
Bjørn Erik Haugen is an artist, composer and artist researcher. In his research and works he often problematises surveillance and control mechanisms in society and in knowledge disciplines. He has researched and created works around these topics since 2005. Media archaeology has been a central theoretical framework for his work. He has an MA from the National Academy in Oslo 2007 and a PhD in artistic research from The Norwegian Academy of Music. He works mainly with appropriated material and archive material. He works from a conceptual platform where the idea of the work comes before the material, media or way of expression.

Sabrina Apitz (DE)
Sabrina Apitz is a multifaceted freelance project manager, curator, and educator deeply involved in the intersections of culture, education, and digital society. With a rich background in organising international events, such as conferences and workshops, she has significantly contributed to the fields she is passionate about. Sabrina has been instrumental in developing non-formal education programs and has shared her expertise as a lecturer at the Zürich University of Applied Sciences of the Arts (ZHdK). Her roles extend to being a moderator, editor, and journalist for notable organisations like Wikimedia Germany and the Allianz Kulturstiftung. Since 2016, she has enhanced the Performing Arts Program of LAFT Berlin, supporting independent artists and cultural workers. Leading the Kulturförderberatung Berlin, she advises on cultural funding and financing, embodying her commitment to fostering the arts. Sabrina’s dedication is further highlighted by her co-founding of the Europäische Gemeinschaft für Kulturelle Angelegenheiten (EGfKA), blending theatrical forms with theoretical work since 2012.

Janina Hoth (DE)
Janina writes her PhD on collaborative practices in art, science, and technology. She investigates art-tech as social-epistemic practice and questions how knowledge transfer happens within and outside of research. Prior to her PhD, she was a research associate at the Department for Image Science, Danube University Krems where she co-developed Digital Humanities projects and digital exhibitions as co-editor of the Archive of Digital Art. She lives and works in Flensburg, Germany, and Hong Kong.

Westley Hennigh-Palermo (DE) 
Westley is a photographer and videographer passionate about urban wildlife. He tries to document spaces in Berlin from the perspective of the birds and other animals that spend their lives there, and to grapple with the ethical complexities that come along with carrying out such surveillance. He is also a software engineer with a particular interest in building tools to support journalists and researchers handling sensitive documents.


CODE 2024 is the fourth edition of CODE, and is organised by IMPAKT [Centre for Media Culture] together with Werktank (Leuven) and NØ SCHOOL (Nevers). CODE 2024 is realised thanks to the kind support of Gemeente Utrecht Stimuleringsfonds.


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